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Monster Manual DnD 5.5e

Bandit
MEDIUM HUMANOID

Criminals and Scoundrels

Armor Class: 12

Initiative: +1 (11)

Hit Points: 11 (roll[2d8+2])

Speed: 30 ft.

Challenge: 1/8 (XP 25; PB +2)
    MOD SAVE
STR 11 +0 +0
DEX 12 +1 +1
CON 12 +1 +1
    MOD SAVE
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0

Gear: Leather Armor, Light Crossbow, Scimitar

Senses: Passive Perception 10

Languages: Common, Thieves' Cant


Actions

Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4 ( 1d6+1 ) Slashing damage.   Light Crossbow. Ranged Attack Roll: +3, range 80/320 ft. Hit; 5 ( 1d8+1 ) Piercing damage.


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