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Koe

17 Level (0/265000 XP for level-up) Background katze Race / Species / Heritage Alignment
sentinel
Level 17
Hit Dice: 17/17
1d10+4 Class 1

STR 16

+3

DEX 16

+3

CON 18

+4

INT 24

+7

WIS 16

+3

CHA 14

+2

183
Hit Points
+3
Initiative (DEX)
15
Armor Class (AC)
+6
Prof. Bonus
30
Speed (walk/run/fly)
13
Passive Perception
+12 Expertise Bonus
+6 Proficiency Bonus
+3 Strength
+3 Dexterity
+10 Constitution
+13 Intelligence
+3 Wisdom
+2 Charisma
saving throws
+3 Acrobatics DEX
+3 Animal Handling WIS
+7 Arcana INT
+3 Athletics STR
+2 Deception CHA
+7 History INT
+3 Insight WIS
+2 Intimidation CHA
+7 Investigation INT
skills
+3 Medicine WIS
+7 Nature INT
+3 Perception WIS
+2 Performance CHA
+2 Persuasion CHA
+7 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

equipped:


"The Lightning"- When Koe is angered he and his S.A.U can enter Lightning Blitz mode, Lightning Blitze is always treated as Overclock, if Koe exits Lightning Blitz the S.A.U will not shut down.


Hero of Destiny - The title wielder can gain XP, when the title wielder activates the ability of a Cornerstone they can activate 1 of 2 abilities: 1 - Their next attack will hit and be critical 2 - They gain HP equal to the damage their next attack deals


unequipped:


Time Stranger - The title holder becomes immune to all Temporal status effects.




Features & Traits

res level: 1


Body Part 1 - +80 HP +13 AC -5 SPD


Body Part 2 - +7 AC +85 SPD -25 SPD the Sentinel can now use their Int. Bonus in place of any other stats when attacking with this S.A.U's weapons.


Body Part 3 - +1 AC -5 SPD Lightning Blitz will always last for 3 turns instead of 2 and while in Lightning Blitz the Sentinel is immune to all mental Status Effects.


Enhancement Plugin: Collateral Damage - When using AoE attacks the S.A.U will no longer deal damage to allies.


Enhancement Plugin: Health - The Sentinel no longer takes damage when the S.A.U takes damage in Overclock Mode, at the end of the Sentinel's turn the S.A.U will automatically gain a 1 HP shield.


S.A.U Total:


HP: 112/112


SPD: 50


AC: 22


Plazma: 900/900


dual sided lance: draconic pulse - spends 100 plazma to gain 3d8 for damage, can spend multiples of 100 (200, 300, ...) applies the effect that many times.(30ft circle/radiant/action)


Lightning Claws - Spends 20 Plazma, if in Lightning Blitz you can still spend the Plazma and attack twice. (2d8/single target/lightning/Action/Dex)
Basic Greatsword - Cannot be used twice in a row. (4d12/single target/slashing/Action)


Almighty Cannon - This weapon ignores Resistance LVs, when rolling to hit with this weapon apply 1 of the following effects depending on the number rolled:


1-4: The damage is treated as absorption damage


5-8: The damage is treated as immunity damage


9-12: The damage is treated as resistance damage


13-16: The damage is treated as normal damage


17-20: The damage is treated as weakness damage (4d12/single target/force/Action)


Laser Pointer - Spends 15 Plazma and the Sentinel can now only target the enemy targeted by this ability then the Sentinel gains +1 Int. Bonus. (Bonus Action)


Drive Acceleration - Until the end of the Sentinel's turn all of the S.A.U's Actions will be used twice in a row but all Plazma spent this turn is doubled, if the Plazma Reactor loses all of its Plazma this turn the S.A.U will go into Overclock Mode. (Bonus Action)


* While in Overclock Mode Plazma isn't spent when using the S.A.U's Actions but all resistance LVs are lowered by 2 and if Overclock Mode remains for over 2 turns the S.A.U will shut down. (Passive)


Overclocked Transformation - If the S.A.U switches Presets while in Overclock Mode Plazma will still be spent to switch Presets but all resistance LVs will be increased by 1 (max 3). (Activation)


Aquamarine Stone - While the equipped is piloting or driving a vehicle they gain +2 Int. Bonus and +2 Wis. Bonus, once per long rest when the vehicle would be destroyed it remains on 1 HP.


FORM ABILITIES:


Prideful mane: if the S.A.U has taken a hit, it's resistence lvl is increased by 1 for all dmg types lasting until the start of the next turn.(the duration is extended by a turn for each additional hit taken by the S.A.U from the same dmg type)



not dead, not yet!: once per battle, when the S.A.U's HP reaches 1, gains "relentless" for 1 turn


relentless: while under the effect of relentless, gain advantage against the target responsible for the aforementioned HP reduction and actively cleanse any negative statuses affecting the sentinel and S.A.U


When the Sentinel's attack hits an enemy target, the S.A.U gains HP equal to 20% of its Max. HP, this ability can only activate once per attack.




Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 11226, Platinum: 0 Money

armor proficiencies: Light Armor


weapon proficiencies: Simple and Heavy Weapon + Tactical Weapons (Transforming/Modular)


saving throws: Constitution, Intelligence


skills: Sleight of Hand, Recovery, Acrobatics (Transforming), Survival (Transforming)


Netextian Native - While in Cyberspace Katzes gain +2 Prof. Bonus. (Passive)


Special Conduction - Katzes gain Advantage when rolling Sleight of Hand on or using electronic devices. (Activation)


lvl 17 xp: 77,950/100,000




Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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